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AssetRegistry.h File Reference
#include <filesystem>
#include <string>
#include <unordered_map>
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Classes

struct  hellfire::AssetMetadata
 
class  hellfire::AssetRegistry
 Registry for storing assets. More...
 

Namespaces

namespace  hellfire
 

Typedefs

using hellfire::AssetID = uint64_t
 

Enumerations

enum class  hellfire::AssetType {
  hellfire::MODEL , hellfire::MESH , hellfire::TEXTURE , hellfire::MATERIAL ,
  hellfire::SCENE , hellfire::SHADER , hellfire::UNKNOWN
}
 

Variables

constexpr AssetID hellfire::INVALID_ASSET_ID = 0