#include <filesystem>#include <string>#include <unordered_map>Go to the source code of this file.
Classes | |
| struct | hellfire::AssetMetadata |
| class | hellfire::AssetRegistry |
| Registry for storing assets. More... | |
Namespaces | |
| namespace | hellfire |
Typedefs | |
| using | hellfire::AssetID = uint64_t |
Enumerations | |
| enum class | hellfire::AssetType { hellfire::MODEL , hellfire::MESH , hellfire::TEXTURE , hellfire::MATERIAL , hellfire::SCENE , hellfire::SHADER , hellfire::UNKNOWN } |
Variables | |
| constexpr AssetID | hellfire::INVALID_ASSET_ID = 0 |