4#include "hellfire/graphics/lighting/DirectionalLight.h"
6#include "hellfire/scene/Scene.h"
10 const glm::vec3 &color,
float intensity) {
11 EntityID id = scene->create_entity(name);
15 light->set_direction(direction);
16 light->set_color(color);
17 light->set_intensity(intensity);
Manages a collection of entities and their hierarchical relationships.
Entity * get_entity(EntityID id)
Retrieves an entity by its ID.