#include <DirectionalLight.h>
Static Public Member Functions | |
| static EntityID | create (Scene *scene, const std::string &name="DirectionalLight", const glm::vec3 &direction=glm::vec3(0.0f, -1.0f, 0.0f), const glm::vec3 &color=glm::vec3(1.0f), float intensity=1.0f) |
Definition at line 12 of file DirectionalLight.h.
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static |
Definition at line 9 of file DirectionalLight.cpp.