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MaterialData.h File Reference
#include <string>
#include <unordered_map>
#include <glm/glm.hpp>
#include "hellfire/assets/AssetRegistry.h"
#include "hellfire/graphics/texture/Texture.h"
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Classes

struct  hellfire::MaterialData
 Serializable material data (separate from runtime Material class) More...
 

Namespaces

namespace  hellfire