#include <string>#include <unordered_map>#include <glm/glm.hpp>#include "hellfire/assets/AssetRegistry.h"#include "hellfire/graphics/texture/Texture.h"Go to the source code of this file.
Classes | |
| struct | hellfire::MaterialData |
| Serializable material data (separate from runtime Material class) More... | |
Namespaces | |
| namespace | hellfire |