#include "hellfire/assets/ModelLoader.h"#include <filesystem>#include <fstream>#include <iostream>#include <glm/gtc/quaternion.hpp>#include <glm/gtx/matrix_decompose.hpp>#include "assimp/Importer.hpp"#include "hellfire/ecs/RenderableComponent.h"#include "../ecs/Entity.h"#include "hellfire/ecs/TransformComponent.h"#include "hellfire/ecs/components/MeshComponent.h"#include "hellfire/scene/Scene.h"Go to the source code of this file.
Namespaces | |
| namespace | hellfire |
| namespace | hellfire::Addons |
Macros | |
| #define | MODEL_LOADER_DEBUG 0 |
Functions | |
| glm::mat4 | hellfire::Addons::aiMatrix4x4ToGlm (const aiMatrix4x4 &from) |
| #define MODEL_LOADER_DEBUG 0 |
Definition at line 17 of file ModelLoader.cpp.