#include <Material.h>
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| static std::shared_ptr< Material > | create (const std::string &name) |
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| static std::shared_ptr< Material > | create_custom (const std::string &name, const std::string &vertex_path, const std::string &fragment_path) |
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Definition at line 290 of file Material.h.
◆ compile_shader_from_material()
| void hellfire::MaterialBuilder::compile_shader_from_material |
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Material & |
material | ) |
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staticprivate |
◆ create()
| std::shared_ptr< Material > hellfire::MaterialBuilder::create |
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const std::string & |
name | ) |
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static |
◆ create_custom()
| std::shared_ptr< Material > hellfire::MaterialBuilder::create_custom |
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const std::string & |
name, |
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const std::string & |
vertex_path, |
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const std::string & |
fragment_path |
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) |
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static |
The documentation for this class was generated from the following files: