#include <MaterialManager.h>
Definition at line 12 of file MaterialManager.h.
◆ bind_material()
| void hellfire::MaterialManager::bind_material |
( |
const Material & |
material | ) |
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static |
◆ bind_property()
| void hellfire::MaterialManager::bind_property |
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const Material::Property & |
property, |
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uint32_t |
shader_program, |
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int & |
texture_unit |
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) |
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staticprivate |
◆ bind_property_to_shader()
| void hellfire::MaterialManager::bind_property_to_shader |
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const Material::Property & |
property, |
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uint32_t |
shader_program, |
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int & |
texture_unit |
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) |
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static |
◆ get_texture_flag_for_uniform()
| const char * hellfire::MaterialManager::get_texture_flag_for_uniform |
( |
const std::string & |
uniform_name | ) |
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staticprivate |
The documentation for this class was generated from the following files: