#include <RendererContext.h>
Definition at line 15 of file RendererContext.h.
◆ OGLRendererContext()
| hellfire::OGLRendererContext::OGLRendererContext |
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inline |
◆ camera_component
◆ directional_light_entities
| Entity* hellfire::OGLRendererContext::directional_light_entities[4] |
◆ num_directional_lights
| int hellfire::OGLRendererContext::num_directional_lights = 0 |
◆ num_point_lights
| int hellfire::OGLRendererContext::num_point_lights = 0 |
◆ point_light_entities
| Entity* hellfire::OGLRendererContext::point_light_entities[8] |
◆ shader_handle
| uint32_t hellfire::OGLRendererContext::shader_handle |
The documentation for this class was generated from the following file: