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hellfire::PointLight Class Reference

#include <PointLight.h>

Collaboration diagram for hellfire::PointLight:

Static Public Member Functions

static EntityID create (Scene *scene, const std::string &name="PointLight", const glm::vec3 &position=glm::vec3(0.0f), const glm::vec3 &color=glm::vec3(1.0f), float intensity=1.0f, float range=10.0f)
 

Detailed Description

Definition at line 14 of file PointLight.h.

Member Function Documentation

◆ create()

EntityID hellfire::PointLight::create ( Scene scene,
const std::string &  name = "PointLight",
const glm::vec3 &  position = glm::vec3(0.0f),
const glm::vec3 &  color = glm::vec3(1.0f),
float  intensity = 1.0f,
float  range = 10.0f 
)
static

Definition at line 9 of file PointLight.cpp.


The documentation for this class was generated from the following files: