#include <Skybox.h>
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| uint32_t | load_cubemap (const std::array< std::string, 6 > &faces) |
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Definition at line 11 of file Skybox.h.
◆ Skybox()
| hellfire::Skybox::Skybox |
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default |
◆ ~Skybox()
| hellfire::Skybox::~Skybox |
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◆ get_cubemap()
| uint32_t hellfire::Skybox::get_cubemap |
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const |
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inline |
◆ get_exposure()
| float hellfire::Skybox::get_exposure |
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const |
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inline |
◆ get_tint()
| glm::vec3 hellfire::Skybox::get_tint |
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const |
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inline |
◆ is_loaded()
| bool hellfire::Skybox::is_loaded |
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const |
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inline |
◆ load_cubemap()
| uint32_t hellfire::Skybox::load_cubemap |
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const std::array< std::string, 6 > & |
faces | ) |
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private |
◆ set_cubemap_faces()
| void hellfire::Skybox::set_cubemap_faces |
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const std::array< std::string, 6 > & |
faces | ) |
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◆ set_exposure()
| void hellfire::Skybox::set_exposure |
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float |
exposure | ) |
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inline |
◆ set_tint()
| void hellfire::Skybox::set_tint |
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const glm::vec3 & |
tint | ) |
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inline |
◆ cubemap_texture_
| uint32_t hellfire::Skybox::cubemap_texture_ = 0 |
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private |
◆ exposure_
| float hellfire::Skybox::exposure_ = 1.0f |
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private |
◆ tint_
| glm::vec3 hellfire::Skybox::tint_ = glm::vec3(1.0f) |
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private |
The documentation for this class was generated from the following files: