#include <SpotLight.h>
Static Public Member Functions | |
| static Entity * | create (const std::string &name="SpotLight", const glm::vec3 &position=glm::vec3(0.0f), const glm::vec3 &direction=glm::vec3(0.0f, -1.0f, 0.0f), const glm::vec3 &color=glm::vec3(1.0f), float intensity=1.0f, float range=10.0f, float inner_angle=30.0f, float outer_angle=45.0f) |
Definition at line 10 of file SpotLight.h.
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inlinestatic |
Definition at line 12 of file SpotLight.h.