#include <TextureManager.h>
Definition at line 13 of file TextureManager.h.
◆ ~TextureManager()
| hellfire::TextureManager::~TextureManager |
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| ) |
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inline |
◆ TextureManager()
| hellfire::TextureManager::TextureManager |
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| ) |
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inlineprivate |
◆ add_texture()
| void hellfire::TextureManager::add_texture |
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const std::string & |
path, |
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Texture * |
texture |
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) |
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inline |
◆ clear()
| void hellfire::TextureManager::clear |
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| ) |
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◆ get_instance()
◆ get_texture()
| hellfire::Texture * hellfire::TextureManager::get_texture |
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const std::string & |
path | ) |
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◆ instance_
◆ textures_
| std::unordered_map<std::string, Texture*> hellfire::TextureManager::textures_ |
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private |
The documentation for this class was generated from the following files: