#include <InstancedRenderableComponent.h>
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| | InstanceData (const glm::mat4 &t=glm::mat4(1.0f), const glm::vec3 &c=glm::vec3(1.0f), float s=1.0f) |
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◆ InstanceData()
| hellfire::InstancedRenderableComponent::InstanceData::InstanceData |
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const glm::mat4 & |
t = glm::mat4(1.0f), |
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const glm::vec3 & |
c = glm::vec3(1.0f), |
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float |
s = 1.0f |
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) |
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inlineexplicit |
◆ color
| glm::vec3 hellfire::InstancedRenderableComponent::InstanceData::color |
◆ scale
| float hellfire::InstancedRenderableComponent::InstanceData::scale |
◆ transform
| glm::mat4 hellfire::InstancedRenderableComponent::InstanceData::transform |
The documentation for this struct was generated from the following file: