#include <Material.h>
Definition at line 88 of file Material.h.
◆ is_valid()
| bool hellfire::Material::ShaderInfo::is_valid |
( |
| ) |
const |
|
inline |
◆ defines
| std::unordered_set<std::string> hellfire::Material::ShaderInfo::defines |
◆ fragment_path
| std::string hellfire::Material::ShaderInfo::fragment_path |
◆ geometry_path
| std::optional<std::string> hellfire::Material::ShaderInfo::geometry_path |
◆ uniform_mappings
| std::unordered_map<std::string, std::string> hellfire::Material::ShaderInfo::uniform_mappings |
◆ vertex_path
| std::string hellfire::Material::ShaderInfo::vertex_path |
The documentation for this struct was generated from the following file: