#include <Renderer.h>
Definition at line 22 of file Renderer.h.
◆ operator<()
| bool hellfire::RenderCommand::operator< |
( |
const RenderCommand & |
other | ) |
const |
|
inline |
◆ distance_to_camera
| float hellfire::RenderCommand::distance_to_camera |
◆ entity_id
| EntityID hellfire::RenderCommand::entity_id |
◆ is_transparent
| bool hellfire::RenderCommand::is_transparent |
◆ material
| std::shared_ptr<Material> hellfire::RenderCommand::material |
◆ mesh
| std::shared_ptr<Mesh> hellfire::RenderCommand::mesh |
The documentation for this struct was generated from the following file: