#include <Renderer.h>
Public Attributes | |
| std::unique_ptr< Framebuffer > | framebuffer |
| glm::mat4 | light_view_proj |
Definition at line 52 of file Renderer.h.
| std::unique_ptr<Framebuffer> hellfire::ShadowMapData::framebuffer |
Definition at line 53 of file Renderer.h.
| glm::mat4 hellfire::ShadowMapData::light_view_proj |
Definition at line 54 of file Renderer.h.