#include <catch2/catch_test_macros.hpp>#include "hellfire/graphics/geometry/Cube.h"#include "hellfire/graphics/geometry/Sphere.h"#include "hellfire/scene/Scene.h"Go to the source code of this file.
Functions | |
| TEST_CASE ("Scenes can be created and destroyed") | |
| TEST_CASE ("Scenes can be renamed") | |
| TEST_CASE ("Scenes can have multiple entities") | |
| TEST_CASE ("Scene camera management") | |
| TEST_CASE ("Finding entities in scene") | |
| TEST_CASE ("Scene updates world matrices correctly") | |
| TEST_CASE ("Scene can have complex hierarchies") | |
| TEST_CASE | ( | "Finding entities in scene" | ) |
Definition at line 55 of file test_scene.cpp.
| TEST_CASE | ( | "Scene camera management" | ) |
Definition at line 51 of file test_scene.cpp.
| TEST_CASE | ( | "Scene can have complex hierarchies" | ) |
Definition at line 62 of file test_scene.cpp.
| TEST_CASE | ( | "Scene updates world matrices correctly" | ) |
Definition at line 59 of file test_scene.cpp.
| TEST_CASE | ( | "Scenes can be created and destroyed" | ) |
Definition at line 10 of file test_scene.cpp.
| TEST_CASE | ( | "Scenes can be renamed" | ) |
Definition at line 33 of file test_scene.cpp.
| TEST_CASE | ( | "Scenes can have multiple entities" | ) |
Definition at line 41 of file test_scene.cpp.