#include <memory>#include <utility>#include <vector>#include <GL/glew.h>#include <glm/detail/type_mat4x4.hpp>#include <glm/detail/type_vec3.hpp>#include "hellfire/graphics/Mesh.h"#include "hellfire/graphics/renderer/RenderingUtils.h"#include "hellfire/graphics/managers/MaterialManager.h"#include "Component.h"Go to the source code of this file.
Classes | |
| class | hellfire::InstancedRenderableComponent |
| struct | hellfire::InstancedRenderableComponent::InstanceData |
Namespaces | |
| namespace | hellfire |
Macros | |
| #define | Color glm::vec3 |
| #define | Transform glm::mat4 |
| #define Color glm::vec3 |
Definition at line 17 of file InstancedRenderableComponent.h.
| #define Transform glm::mat4 |
Definition at line 18 of file InstancedRenderableComponent.h.