6#include "hellfire/graphics/renderer/graphics_api.h"
15 void clear(
float r,
float g,
float b)
override;
17 void draw_mesh(uint32_t vertex_array, uint32_t index_count)
override;
19 void draw_instanced(uint32_t vertex_array, uint32_t index_count, uint32_t instance_count)
override;
25 void set_uniform_mat4(uint32_t program_id,
const char *name,
const float *data)
override;
27 void set_uniform_vec3(uint32_t program_id,
const char *name,
float x,
float y,
float z)
override;
Abstract graphics context.
void unbind_framebuffer() override
void clear(float r, float g, float b) override
void draw_instanced(uint32_t vertex_array, uint32_t index_count, uint32_t instance_count) override
void draw_mesh(uint32_t vertex_array, uint32_t index_count) override
uint32_t create_shader_program(const char *vertex_src, const char *fragment_src) override
void resize_framebuffer(uint32_t framebuffer_id, uint32_t width, uint32_t height) override
uint32_t create_framebuffer(uint32_t width, uint32_t height) override
uint32_t get_framebuffer_texture(uint32_t framebuffer_id) override
void set_uniform_vec3(uint32_t program_id, const char *name, float x, float y, float z) override
void use_shader_program(uint32_t program_id) override
void end_frame() override
void bind_framebuffer(uint32_t framebuffer_id) override
void begin_frame() override
void set_uniform_mat4(uint32_t program_id, const char *name, const float *data) override
void set_uniform_float(uint32_t program_id, const char *name, float value) override
void set_uniform_int(uint32_t program_id, const char *name, int value) override
RenderState current_state_