#include <OpenGLContext.h>
|
| void | begin_frame () override |
| |
| void | end_frame () override |
| |
| void | clear (float r, float g, float b) override |
| |
| void | draw_mesh (uint32_t vertex_array, uint32_t index_count) override |
| |
| void | draw_instanced (uint32_t vertex_array, uint32_t index_count, uint32_t instance_count) override |
| |
| uint32_t | create_shader_program (const char *vertex_src, const char *fragment_src) override |
| |
| void | use_shader_program (uint32_t program_id) override |
| |
| void | set_uniform_mat4 (uint32_t program_id, const char *name, const float *data) override |
| |
| void | set_uniform_vec3 (uint32_t program_id, const char *name, float x, float y, float z) override |
| |
| void | set_uniform_float (uint32_t program_id, const char *name, float value) override |
| |
| void | set_uniform_int (uint32_t program_id, const char *name, int value) override |
| |
| uint32_t | create_framebuffer (uint32_t width, uint32_t height) override |
| |
| void | bind_framebuffer (uint32_t framebuffer_id) override |
| |
| void | unbind_framebuffer () override |
| |
| uint32_t | get_framebuffer_texture (uint32_t framebuffer_id) override |
| |
| void | resize_framebuffer (uint32_t framebuffer_id, uint32_t width, uint32_t height) override |
| |
| virtual | ~IGraphicsContext ()=default |
| |
Definition at line 9 of file OpenGLContext.h.
◆ begin_frame()
| void hellfire::OpenGLContext::begin_frame |
( |
| ) |
|
|
overridevirtual |
◆ bind_framebuffer()
| void hellfire::OpenGLContext::bind_framebuffer |
( |
uint32_t |
framebuffer_id | ) |
|
|
overridevirtual |
◆ clear()
| void hellfire::OpenGLContext::clear |
( |
float |
r, |
|
|
float |
g, |
|
|
float |
b |
|
) |
| |
|
overridevirtual |
◆ create_framebuffer()
| uint32_t hellfire::OpenGLContext::create_framebuffer |
( |
uint32_t |
width, |
|
|
uint32_t |
height |
|
) |
| |
|
overridevirtual |
◆ create_shader_program()
| uint32_t hellfire::OpenGLContext::create_shader_program |
( |
const char * |
vertex_src, |
|
|
const char * |
fragment_src |
|
) |
| |
|
overridevirtual |
◆ draw_instanced()
| void hellfire::OpenGLContext::draw_instanced |
( |
uint32_t |
vertex_array, |
|
|
uint32_t |
index_count, |
|
|
uint32_t |
instance_count |
|
) |
| |
|
overridevirtual |
◆ draw_mesh()
| void hellfire::OpenGLContext::draw_mesh |
( |
uint32_t |
vertex_array, |
|
|
uint32_t |
index_count |
|
) |
| |
|
overridevirtual |
◆ end_frame()
| void hellfire::OpenGLContext::end_frame |
( |
| ) |
|
|
overridevirtual |
◆ get_framebuffer_texture()
| uint32_t hellfire::OpenGLContext::get_framebuffer_texture |
( |
uint32_t |
framebuffer_id | ) |
|
|
overridevirtual |
◆ resize_framebuffer()
| void hellfire::OpenGLContext::resize_framebuffer |
( |
uint32_t |
framebuffer_id, |
|
|
uint32_t |
width, |
|
|
uint32_t |
height |
|
) |
| |
|
overridevirtual |
◆ set_uniform_float()
| void hellfire::OpenGLContext::set_uniform_float |
( |
uint32_t |
program_id, |
|
|
const char * |
name, |
|
|
float |
value |
|
) |
| |
|
overridevirtual |
◆ set_uniform_int()
| void hellfire::OpenGLContext::set_uniform_int |
( |
uint32_t |
program_id, |
|
|
const char * |
name, |
|
|
int |
value |
|
) |
| |
|
overridevirtual |
◆ set_uniform_mat4()
| void hellfire::OpenGLContext::set_uniform_mat4 |
( |
uint32_t |
program_id, |
|
|
const char * |
name, |
|
|
const float * |
data |
|
) |
| |
|
overridevirtual |
◆ set_uniform_vec3()
| void hellfire::OpenGLContext::set_uniform_vec3 |
( |
uint32_t |
program_id, |
|
|
const char * |
name, |
|
|
float |
x, |
|
|
float |
y, |
|
|
float |
z |
|
) |
| |
|
overridevirtual |
◆ unbind_framebuffer()
| void hellfire::OpenGLContext::unbind_framebuffer |
( |
| ) |
|
|
overridevirtual |
◆ use_shader_program()
| void hellfire::OpenGLContext::use_shader_program |
( |
uint32_t |
program_id | ) |
|
|
overridevirtual |
◆ current_state_
The documentation for this class was generated from the following file: