#include <glsl.h>
Definition at line 8 of file glsl.h.
◆ glsl()
◆ ~glsl()
◆ compiledStatus()
| bool glsl::compiledStatus |
( |
GLint |
shaderID | ) |
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static |
◆ makeFragmentShader()
| GLuint glsl::makeFragmentShader |
( |
const char * |
shaderSource | ) |
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static |
◆ makeShaderProgram()
| GLuint glsl::makeShaderProgram |
( |
GLuint |
vertexShaderID, |
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GLuint |
fragmentShaderID |
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) |
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static |
◆ makeVertexShader()
| GLuint glsl::makeVertexShader |
( |
const char * |
shaderSource | ) |
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static |
◆ readFile()
| char * glsl::readFile |
( |
const char * |
filename | ) |
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static |
◆ contents
The documentation for this class was generated from the following files:
- engine/src/hellfire/graphics/backends/opengl/glsl.h
- engine/src/hellfire/graphics/backends/opengl/glsl.cpp