15 static char*
readFile(
const char* filename);
static GLuint makeShaderProgram(GLuint vertexShaderID, GLuint fragmentShaderID)
static bool compiledStatus(GLint shaderID)
static GLuint makeFragmentShader(const char *shaderSource)
static GLuint makeVertexShader(const char *shaderSource)
static char * readFile(const char *filename)