#include <SceneEnvironment.h>
Definition at line 11 of file SceneEnvironment.h.
◆ SceneEnvironment()
| hellfire::SceneEnvironment::SceneEnvironment |
( |
| ) |
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inline |
◆ get_ambient_light()
| glm::vec3 hellfire::SceneEnvironment::get_ambient_light |
( |
| ) |
const |
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inline |
◆ get_skybox()
| Skybox * hellfire::SceneEnvironment::get_skybox |
( |
| ) |
const |
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inline |
◆ has_skybox()
| bool hellfire::SceneEnvironment::has_skybox |
( |
| ) |
const |
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inline |
◆ set_ambient_light()
| void hellfire::SceneEnvironment::set_ambient_light |
( |
const float |
intensity | ) |
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inline |
◆ set_skybox()
| void hellfire::SceneEnvironment::set_skybox |
( |
Skybox & |
skybox | ) |
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inline |
◆ ambient_light_
| glm::vec3 hellfire::SceneEnvironment::ambient_light_ = glm::vec3(0.4f) |
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private |
◆ skybox_
| std::unique_ptr<Skybox> hellfire::SceneEnvironment::skybox_ |
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private |
The documentation for this class was generated from the following file: