#include <Renderer.h>
Definition at line 37 of file Renderer.h.
◆ operator<()
| bool hellfire::InstancedRenderCommand::operator< |
( |
const RenderCommand & |
other | ) |
const |
|
inline |
◆ distance_to_camera
| float hellfire::InstancedRenderCommand::distance_to_camera |
◆ entity_id
| EntityID hellfire::InstancedRenderCommand::entity_id |
◆ instanced_renderable
◆ is_transparent
| bool hellfire::InstancedRenderCommand::is_transparent |
◆ material
| std::shared_ptr<Material> hellfire::InstancedRenderCommand::material |
The documentation for this struct was generated from the following file: