10 using EntityID = uint32_t;
17 static EntityID
load(
Scene* scene,
const std::filesystem::path& file_path,
const unsigned int import_flags = 0) {
static EntityID load_model(Scene *scene, const std::filesystem::path &filepath, unsigned int import_flags=0)
static EntityID load(Scene *scene, const std::filesystem::path &file_path, const unsigned int import_flags=0)
Manages a collection of entities and their hierarchical relationships.