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MaterialConstants.h
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1//
2// Created by denzel on 17/10/2025.
3//
4
5#pragma once
6#include "hellfire/graphics/texture/Texture.h"
7
8namespace hellfire {
9 /**
10 * Centralized material property and uniform names
11 * This eliminates magic strings throughout the codebase
12 */
14 // === Color Properties ===
15 static constexpr const char* DIFFUSE_COLOR = "uDiffuseColor";
16 static constexpr const char* AMBIENT_COLOR = "uAmbientColor";
17 static constexpr const char* SPECULAR_COLOR = "uSpecularColor";
18 static constexpr const char* EMISSIVE_COLOR = "uEmissiveColor";
19
20 // === Texture Properties ===
21 static constexpr const char* DIFFUSE_TEXTURE = "uDiffuseTexture";
22 static constexpr const char* NORMAL_TEXTURE = "uNormalTexture";
23 static constexpr const char* SPECULAR_TEXTURE = "uSpecularTexture";
24 static constexpr const char* METALLIC_TEXTURE = "uMetallicTexture";
25 static constexpr const char* ROUGHNESS_TEXTURE = "uRoughnessTexture";
26 static constexpr const char* AO_TEXTURE = "uAoTexture";
27 static constexpr const char* EMISSIVE_TEXTURE = "uEmissiveTexture";
28
29 // === Texture Usage Flags ===
30 static constexpr const char* USE_DIFFUSE_TEXTURE = "useUDiffuseTexture";
31 static constexpr const char* USE_NORMAL_TEXTURE = "useUNormalTexture";
32 static constexpr const char* USE_SPECULAR_TEXTURE = "useUSpecularTexture";
33 static constexpr const char* USE_METALLIC_TEXTURE = "useUMetallicTexture";
34 static constexpr const char* USE_ROUGHNESS_TEXTURE = "useURoughnessTexture";
35 static constexpr const char* USE_AO_TEXTURE = "useUAoTexture";
36 static constexpr const char* USE_EMISSIVE_TEXTURE = "useUEmissiveTexture";
37
38 // === Material Properties ===
39 static constexpr const char* SHININESS = "uShininess";
40 static constexpr const char* METALLIC = "uMetallic";
41 static constexpr const char* ROUGHNESS = "uRoughness";
42 static constexpr const char* OPACITY = "uOpacity";
43
44 // === UV Transform Properties ===
45 static constexpr const char* UV_TILING = "uvTiling";
46 static constexpr const char* UV_OFFSET = "uvOffset";
47 static constexpr const char* UV_ROTATION = "uvRotation";
48
49 // === Texture Type to Uniform Name Mapping ===
50 static const char* get_texture_uniform_name(TextureType type) {
51 switch (type) {
59 default: return nullptr;
60 }
61 }
62
63 static const char* get_texture_flag_name(TextureType type) {
64 switch (type) {
72 default: return nullptr;
73 }
74 }
75 };
76}
Definition IB.h:7
void pass_data(const T *data, size_t count) const
Definition IB.h:18
IB()
Definition IB.cpp:6
void pass_data(const std::vector< T > &data) const
Definition IB.h:24
uint32_t m_renderer_id_
Definition IB.h:8
void unbind()
Definition IB.cpp:21
~IB()
Definition IB.cpp:11
void bind()
Definition IB.cpp:16
Definition VA.h:7
void bind() const
Definition VA.cpp:16
uint32_t m_renderer_id_
Definition VA.h:8
~VA()
Definition VA.cpp:11
VA()
Definition VA.cpp:6
uint32_t get_id() const
Definition VA.cpp:25
void unbind()
Definition VA.cpp:20
Definition VB.h:7
void pass_data(const std::vector< T > &data) const
Definition VB.h:22
void unbind()
Definition VB.cpp:19
~VB()
Definition VB.cpp:9
void pass_dynamic_data(const std::vector< T > &data) const
Definition VB.h:28
uint32_t m_renderer_id_
Definition VB.h:8
void pass_data(const T *data, size_t count) const
Definition VB.h:16
void bind()
Definition VB.cpp:14
VB()
Definition VB.cpp:4
std::shared_ptr< Texture > get_texture(AssetID id)
size_t get_loaded_mesh_count() const
std::unordered_map< AssetID, std::shared_ptr< Texture > > texture_cache_
AssetManager(AssetRegistry &registry)
std::shared_ptr< Mesh > get_mesh(AssetID id)
size_t get_loaded_material_count() const
void unload(AssetID id)
AssetRegistry & registry_
std::unordered_map< AssetID, std::shared_ptr< Material > > material_cache_
size_t get_loaded_texture_count() const
std::shared_ptr< Material > get_material(AssetID id)
std::unordered_map< AssetID, std::shared_ptr< Mesh > > mesh_cache_
Registry for storing assets.
const std::filesystem::path & get_project_root()
std::optional< AssetID > get_uuid_by_path(const std::filesystem::path &filepath)
AssetID generate_uuid(const std::filesystem::path &filepath)
void unregister_asset(AssetID uuid)
bool has_asset_changed(AssetID uuid) const
void set_project_root(const std::filesystem::path &project_root)
std::filesystem::path get_absolute_path(AssetID uuid)
std::unordered_map< std::filesystem::path, AssetID > path_to_uuid_
std::filesystem::path registry_file_
AssetID register_asset(const std::filesystem::path &filepath, AssetType type)
std::unordered_map< AssetID, AssetMetadata > assets_
std::filesystem::path to_absolute_path(const std::filesystem::path &relative_path) const
static AssetType get_type_from_extension(const std::filesystem::path &filepath)
std::filesystem::path to_relative_path(const std::filesystem::path &absolute_path) const
AssetID register_asset(const std::filesystem::path &filepath)
std::vector< AssetID > register_directory(const std::filesystem::path &directory_path, bool recursive)
std::vector< AssetMetadata > get_assets_by_type(AssetType type)
std::filesystem::path get_relative_path(AssetID uuid)
bool asset_exists(AssetID uuid) const
size_t get_asset_count() const
std::vector< AssetID > get_modified_assets() const
AssetRegistry(const std::filesystem::path &registry_file, const std::filesystem::path &project_root)
std::optional< AssetMetadata > get_asset(AssetID uuid) const
std::filesystem::path project_root_
std::vector< AssetMetadata > get_all_assets() const
uint64_t get_file_last_modified(const std::filesystem::path &filepath) const
static void compile_shader_from_material(Material &material)
Definition Material.cpp:96
static std::optional< MaterialData > load(const std::filesystem::path &filepath)
void set_ambient_color(const glm::vec3 &color)
Definition Material.h:156
void bind_all_properties(uint32_t shader_program, int &texture_unit) const
Definition Material.cpp:40
Material & set_texture(Texture *texture, int texture_slot=0)
Definition Material.h:147
std::map< std::string, Property > properties_
Definition Material.h:102
std::shared_ptr< Material > base_material_
Definition Material.h:107
std::string name_
Definition Material.h:101
std::vector< int > bound_texture_units_
Definition Material.h:254
Material & set_texture_internal(Texture *texture, TextureType type, int texture_slot)
Definition Material.h:256
void set_uv_offset(const glm::vec2 &offset)
Definition Material.h:198
void bind() const
Used to bind a Material for rendering.
Definition Material.cpp:11
bool is_transparent() const
Definition Material.h:185
uint32_t get_compiled_shader_id() const
Definition Material.h:239
void unbind_all_textures() const
Definition Material.cpp:31
std::unordered_map< std::string, Property > overrides_
Definition Material.h:108
void set_uv_tiling(float x, float y)
Definition Material.h:194
const std::string & get_name() const
Definition Material.h:251
void set_roughness(float roughness)
Definition Material.h:177
const auto & get_properties() const
Definition Material.h:250
void set_specular_color(const glm::vec3 &color)
Definition Material.h:160
std::optional< ShaderInfo > custom_shader_info_
Definition Material.h:103
std::unordered_set< std::string > touched_uniforms_
Definition Material.h:109
void set_uv_rotation(float rotation)
Definition Material.h:202
void set_compiled_shader_id(uint32_t shader_id)
Definition Material.h:235
Material & set_texture(const std::shared_ptr< Texture > &texture, int texture_slot=0)
Definition Material.h:143
void set_metallic(float metallic)
Definition Material.h:173
void set_uv_tiling(const glm::vec2 &tiling)
Definition Material.h:190
void set_diffuse_color(const glm::vec3 &color)
Definition Material.h:152
void set_opacity(float opacity)
Definition Material.h:181
uint32_t compiled_shader_id_
Definition Material.h:104
bool has_custom_shader() const
Definition Material.h:227
void set_emissive_color(const glm::vec3 &color)
Definition Material.h:164
void set_custom_shader(const ShaderInfo &shader_info)
Definition Material.h:211
void unbind() const
Definition Material.cpp:24
const ShaderInfo * get_shader_info() const
Definition Material.h:231
void set_shininess(float shininess)
Definition Material.h:169
static std::shared_ptr< Mesh > load(const std::filesystem::path &filepath)
bool is_wireframe
Definition Mesh.h:32
Mesh(const std::vector< Vertex > &vertices, const std::vector< unsigned int > &indices)
Definition Mesh.cpp:11
int get_index_count() const
Definition Mesh.cpp:96
void bind() const
Definition Mesh.cpp:22
std::unique_ptr< VA > vao_
Definition Mesh.h:41
void build()
Definition Mesh.cpp:30
std::unique_ptr< IB > ibo_
Definition Mesh.h:43
void create_mesh()
Definition Mesh.cpp:34
std::vector< Vertex > vertices
Definition Mesh.h:29
bool is_built() const
Definition Mesh.h:26
void draw() const
Definition Mesh.cpp:83
void unbind() const
Definition Mesh.cpp:26
Mesh(const std::vector< Vertex > &vertices, const std::vector< unsigned int > &indices, bool defer_build)
Definition Mesh.cpp:16
std::unique_ptr< VB > vbo_
Definition Mesh.h:42
std::vector< unsigned int > indices
Definition Mesh.h:30
void draw_instanced(size_t amount) const
Definition Mesh.cpp:89
int index_count_
Definition Mesh.h:45
TextureType get_type() const
Definition Texture.h:113
void set_slot(int slot)
Definition Texture.h:118
TextureType
Definition Texture.h:13
constexpr AssetID INVALID_ASSET_ID
Definition Vertex.h:5
glm::vec3 position
Definition Vertex.h:6
glm::vec3 color
Definition Vertex.h:8
glm::vec3 normal
Definition Vertex.h:7
glm::vec3 tangent
Definition Vertex.h:10
glm::vec3 bitangent
Definition Vertex.h:11
glm::vec2 texCoords
Definition Vertex.h:9
std::filesystem::path filepath
static constexpr const char * EMISSIVE_COLOR
static constexpr const char * UV_ROTATION
static constexpr const char * ROUGHNESS_TEXTURE
static constexpr const char * DIFFUSE_TEXTURE
static constexpr const char * SPECULAR_COLOR
static constexpr const char * METALLIC
static const char * get_texture_flag_name(TextureType type)
static constexpr const char * NORMAL_TEXTURE
static constexpr const char * USE_SPECULAR_TEXTURE
static constexpr const char * SPECULAR_TEXTURE
static constexpr const char * USE_ROUGHNESS_TEXTURE
static constexpr const char * ROUGHNESS
static constexpr const char * SHININESS
static constexpr const char * DIFFUSE_COLOR
static constexpr const char * AMBIENT_COLOR
static constexpr const char * AO_TEXTURE
static constexpr const char * UV_TILING
static constexpr const char * USE_AO_TEXTURE
static constexpr const char * UV_OFFSET
static constexpr const char * USE_EMISSIVE_TEXTURE
static constexpr const char * METALLIC_TEXTURE
static constexpr const char * EMISSIVE_TEXTURE
static constexpr const char * USE_NORMAL_TEXTURE
static constexpr const char * USE_DIFFUSE_TEXTURE
static const char * get_texture_uniform_name(TextureType type)
static constexpr const char * USE_METALLIC_TEXTURE
static constexpr const char * OPACITY
std::variant< float, glm::vec2, glm::vec3, glm::vec4, Texture *, bool, int, glm::mat3, glm::mat4 > value
Definition Material.h:30
std::unordered_map< std::string, std::string > uniform_mappings
Definition Material.h:93
std::unordered_set< std::string > defines
Definition Material.h:92
std::optional< std::string > geometry_path
Definition Material.h:91